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Getting Started with iOS 6 Application Development

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  • Data size: 224.58 MB
  • Data language: Chinese version
  • Document format: PDF document
  • Category: Computer and Network
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iOS 6 application development portal classic fourth edition of the original book Author: (US) John Ray with, Yuan Guozhong translation Published: 2013
Introduction Introduction to iOS 6 Application Development Classic (4th Edition) is based on the latest iOS 6 released by Apple. It introduces the basic knowledge required for iOS development step by step, including the use of development tools such as Xcode, Objective-C, and Cocoa Touch. , Design and beautify the user interface, use multi-scenario storyboards, switches, pop-up boxes, navigation controllers and tab bar controllers, use table views and split views to navigate structured data, read and write and display data, and create adaptive user interfaces , Play and record multimedia, use map and positioning functions, use accelerometers and gyroscopes to detect motion and orientation, create universal applications, write applications that support background processing, track and debug applications, and more. "Introduction to iOS 6 Application Development Classic (4th Edition)" through simple language and detailed steps to help readers quickly grasp the basic knowledge required to develop iOS applications, suitable for novices without any programming experience, but also for those who are interested in reading Reference for those working on iOS development.
Chapter 1. Preparing the System and iOS Devices for Development
1.1 Welcome to the iOS platform
1.1.1 iOS device
1.1.2 Display and graphics
1.1.3 Application resource constraints
1.1.4 Connectivity
1.1.5 Input and feedback
1.2 Becoming an iOS Developer
1.2.1 Join the Apple Developer Program
1.2.2 Install Xcode
1.2.3 Adding Device Support Components
1.3 Create and install development provisioning profile
1.3.1 What is a development provisioning profile
1.3.2 Configuring devices for development
1.4 Run the first iOS application
1.5 Development Technology Overview
1.5.1 Apple Development Tools
1.5.2 Objective-C
1.5.3 CoCoa Touch
1.5.4 Model-View-Controller
1.6 Further exploration
1.7 Summary
1.8 Questions and Answers
1.9 Assignments
1.9.1 Quiz
1.9.2 Answer
1.9.3 Exercises Chapter 2 Introduction to Xcode and the iOS Simulator
2.1 Using Xcode
2.1.1 Create and manage projects
2.1.2 Edit and navigate code
2.1.3 Build Application
2.1.4 Managing Project Properties
2.2 Using the iOS Simulator
2.2.1 Start the application
2.2.2 Simulating multi-touch events
2.2.3 Rotating Simulated Equipment
2.2.4 Simulate other situations
2.3 Further exploration
2.4 summary
2.5 Questions and Answers
2.6 Assignments
2.6.1 Quiz
2.6.2 Answer
2.6.3 Exercises Chapter 3 Exploring the Apple Platform Language Objective-C
3.1 Object-oriented programming and Objective-C
3.1.1 what is object-oriented programming

iOS 6应用开发入门经典原书第四版 Download the introduction to the classic version of the original book of iOS 6 application development

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