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iOS Development Guide: From Zero to App Store

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  • Data size: 154.06 MB
  • Data language: Chinese version
  • Document format: PDF document
  • Category: Computer and Network
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iOS Development Guide: from zero base to the App Store Author: Guan Dongsheng Publication date: 2013
Content Introduction "iOS Development Guide: From Zero to App Store" is a total of 4 parts: the first part is the basics, which introduces some basic knowledge of iOS; the second part is the network, which introduces the knowledge about iOS web development; The third part is an advanced article, which introduces advanced iOS content, business thinking, etc .; the fourth part is a practical article, which introduces two real iOS applications from scratch-MyNotes application and the 2016 Rio de Janeiro Olympics application. The book includes more than 100 complete case project source code, you can go to the book website http://www.iOSBook1.com to download. "IOS Development Guide: From Zero to App Store" is suitable for iOS developers.
The first part of the basics of the first chapter
1.1 iOS Overview 2
1.1.1 Introduction to iOS 2
1.1.2 iOS 6 new features 2
1.2 Development Environment and Development Tools 3
1.3 Conventions in this Book 4
1.3.1 Case code conventions 4
1.3.2 Conventions illustrated 5
Chapter 2 The First iOS Application 7
2.1 Create a HelloWorld project based on nib 7
2.1.1 Create Project 7
2.1.2 iOS project template in XcodeTen
2.1.3 Application Analysis 11
2.2 HelloWorld Project Based on Storyboard 13
2.2.1 Refactoring HelloWorld with Storyboard 14
2.2.2 nib, xib, and storyboards 15
2.2.3 Scene and Segue in Storyboard 16
2.3 Application Life Cycle 17
2.3.1 Non-Run State-Application Startup Scenario 18
2.3.2 Click the Home button-the application exits the scene 19
2.3.3 Suspend and Rerun Scenario 20
2.3.4 Memory Clearing-Application Termination Scenario 21
2.4 View Life Cycle 21
2.4.1 View Life Cycle and View Controller Relationships 22
2.4.2 iOS 6 UI State Retention and Recovery 23
2.5 Setting Product Properties 25
2.5.1 Project and Target in Xcode 25
2.5.2 Setting Common Product Attributes 27
2.6 Introduction to the iOS API 29
2.6.1 API Overview
2.6.2 How to Use API Help 31
2.7.Summary
Chapter 3 Common iOS Design Patterns 34
3.1 Singleton Patterns
3.1.1 Question raised 34
3.1.2 Implementation Principles
3.1.3 Application Cases 35
3.2 Commissioning Mode 37
3.2.1 Questions 37
3.2.2 Implementation Principles
3.2.3 Application Cases 41
3.3 Observer Mode
3.3.1 Questions 44
3.3.2 Implementation Principles
3.3.3 Notification mechanism and KVO mechanism 47
3.4 MVC Mode
3.4.1 Overview of MVC Mode
3.4.2 MVC Mode in Cocoa Touch 54
3.5.Summary
Chapter 4 UIView and Controls 57
4.1 The "parent" of the view-UIView 57
4.1.1 The UIView "family"
4.1.2 Hierarchy of Application Interface
4.1.3 View Classification
4.2 Label and Button Controls
4.2.1 Label Controls
4.2.2 Button Controls
4.2.3 Actions and outputs
4.3 TextField and TextView Controls
4.3.1 TextField Controls
4.3.2 TextView Controls
4.3.3 Opening and closing the keyboard
4.3.4 Notifications for closing and opening the keyboard
4.3.5 Types of keyboards
4.4 Switch Controls, Slider Controls, and Segment Controls
4.4.1 Switch Controls
4.4.2 Slider controls
4.4.3 Segmented Controls


iOS开发指南:从零基础到App Store上架 Download iOS Development Guide: From Zero to App Store

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